Wreckfest update coming soon with DX11 rendering engine

Wreckfest update coming soon with DX11 rendering engine

Bugbear have been a little quiet about their racing smash-em-up Wreckfest, but an update is coming soon with a stack of improvements.

The development team have been working on a new tire and suspension model as well as their next-generation DirectX 11 rendering engine which they say will add “realistic environments with advanced physically based materials and lighting (PBR).”

Players should be warned that the next update, which is due this month, won’t contain a stack of new content because they’ve been working on the physics and game engine instead. But it will include a reworked sandpit track to demonstrate all the changes that have been made to the game.

An early version of a new oval track will be added in the update and two new cars will also be added to the roster.

A complete change list has not been released yet, but Bugbear has picked out some of the Wreckfest highlights from this next update.

  • New simulator-grade physics engine with advanced tire and suspension geometry simulation.
  • New DirectX 11 rendering engine with realistic physically based materials and lighting.
  • 64-bit operating system support for optimal performance on modern computer systems.
  • Hardware MSAA anti-aliasing with advanced foliage transparency antialiasing.
  • Dedicated server for optimized multiplayer performance with command-line and remote configuration features.
  • Steam leaderboards and player statistics for tracking and comparing performance with other players.
  • Support for changing the track and the car in lobby as well as adding bots to multiplayer events.
  • New game modes Team Race and Elimination Race, guaranteed to provide explosive racing action for 2-4 teams.
  • One new track and another one completely overhauled.
  • Two new cars, an American and a European one.

The game is currently available as an Early Access release.

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