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January 27, 2015

Grim Fandango Remastered Review

“I’m not sure how players are supposed to figure that out,” says Double Fine’s Tim Schafer on the Grim Fandango Remastered commentary. He’s talking about a late-game puzzle involving demon vomit and liquid nitrogen, and…

By: Peter Parrish

January 20, 2015

Citizens of Earth Review

Citizens of Earth is simultaneously an enjoyable old-school JRPG romp that made me smile more times than I can count, and a bloody-minded and aggravating slog that nearly made me throw my controller at the…

By: Tim McDonald

January 15, 2015

The Detail – Episode One: Where The Dead Lie Review

The Detail – Episode One: Where The Dead Lie Review

Rival Games, Finnish developers of The Detail are clearly quite fond of two things: Telltale’s brand of moral dilemma-driven interactive fiction, and harder edged cop dramas like NYPD Blue. The game’s store page ambitiously cites…

By: Peter Parrish

December 24, 2014

Metal Gear Solid: Ground Zeroes Review

Peter (Parrish): By now, I’m sure you’ve read the IncGamers port verdict for Metal Gear Solid: Ground Zeroes. Tim and I both came away impressed by the optimisation, decent mouse and keyboard controls and range…

By: Peter Parrish

December 16, 2014

Elite: Dangerous Review

Before we get to the imploding heat-fusion core of this review, here’s something important to remember about Elite: Dangerous: it’s an always-online game where even the single player component requires a semi-constant connection. On launch…

By: Peter Parrish

December 8, 2014

Dragon Age: Inquisition Review

By now, you’ve probably read plenty of other reviews extolling the numerous sacred virtues of Dragon Age: Inquisition. You’ve possibly also read my early port impressions, in which case you’ll have noticed that – at…

By: Tim McDonald


December 3, 2014

The Old City: Leviathan Review

A lot of people are going to have strong, emotional reactions The Old City: Leviathan. Some of those people might even have played it. I’ve played it. I’ve even played bits of it twice. But…

By: Peter Parrish

December 1, 2014

Starpoint Gemini 2 Review

Starpoint Gemini 2 has been out for a while now, but it’s one of those games that I’ve been ducking in and out of since its release. Having notched up significant time in this open-ended…

By: Paul Younger

November 27, 2014

Tales from the Borderlands: Episode One Review

Shocking news, everyone! For once, this isn’t going to be a review with the typical episodic disclaimer of “it seems okay, but it all comes down to how the other episodes turn out blah blah…

By: Tim McDonald

November 24, 2014

Rollers of the Realm Review

Rollers of the Realm Review

With the cavalcade of pre-Thanksgiving blockbusters now beginning to fade into a distant plume of dust, it’s refreshing to look at a game that’s trying something a bit different. Big money sequels have their charms,…

By: Peter Parrish

November 22, 2014

Far Cry 4 PC Review

Far Cry is an unusual series, insofar as none of the games have borne much more than a passing resemblance to each other. The first was a fairly standard shooter with the caveat that it…

By: Tim McDonald

November 21, 2014

Rugby 15 Review

There are new football games every single year, but rugby is a sport that’s been hit and miss when transferred to the world of videogames. There’s a simple reason for this; it’s a complex game…

By: Paul Younger

November 18, 2014

Company of Heroes 2: Ardennes Assault Review

Here’s a quick clarification so Company of Heroes 2 players can determine their level of interest in Ardennes Assault: there’s no multiplayer stuff. You don’t get to use the Ardennes commanders in multiplayer (at least,…

By: Peter Parrish

November 13, 2014

Randal’s Monday Review

Randal’s Monday Review

If there’s a particular art to making an adventure game, I reckon it comes down to the puzzles more than anything. The art, dialogue, writing, story, and general flow all matter too, obviously, but that’s…

By: Tim McDonald

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