Eric speaks to Solarfall’s Daniel Dolui about their freshly-funded ARPG, Umbra.
Rich talks to Chris Avellone about his future in the games industry, design philosophies, and his work on Tides of Numenera.
This week: Avellone leaves Obsidian, Steam refunds, Dark Souls 3 may be a thing, E3 is coming, Heroes of the Storm and the final word on Dirty Bomb.
This week, on our debut episode: Fallout 4 mostly-confirmed, XCOM 2 announced, Sepp Blatter, The Witcher 3, D4, and Dirty Bomb.
PC Invasion takes to the seas (okay, to Skype) for an interview with creative director Jonas Wæver.
PC Invasion chats to Scott Miller, founder of Apogee and 3D Realms, about past classics, Bombshell, and possible new reboots.
4-man dev outfit Fugitive Games seemingly sprung up out of nowhere at the start of this year with a Kickstarter for a space-themed journey game, and two former project leads from DICE. The crowd funding went pretty well, and the campaign successfully navigated the sceptical and demanding modern Kickstarter environment. Nevertheless, despite plenty of talk … Read moreInto the Stars Interview with Fugitive Games
The mere mention of the name Homeworld brings with it a flurry of warm fuzzies for basically anyone who was PC gaming at the time. The original game in 1999 was a pioneer, breaking ground and sucking people into a world of fleet-based three-dimensional strategy; the sequel a few years later was basically more of … Read moreHomeworld Remastered Interview with Brian Martel and Chris Faylor
As the founder of Blue Sky Productions (later to become Looking Glass Studios,) Paul Neurath is partially responsible for some of the most innovative PC titles of the 1990s. Ultima Underworld, Thief: The Dark Project, Thief II: The Metal Age, Terra Nova and System Shock were all produced and released in a bountiful creative period, … Read moreUnderworld Ascendant Interview: Paul Neurath on immersive design