Path of Exile: The Awakening closed beta gets an FAQ - Desync possibly fixed? - PC Invasion
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Path of Exile: The Awakening
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Path of Exile: The Awakening closed beta gets an FAQ – Desync possibly fixed?

The Path of Exile: The Awakening beta starts soon and Grinding Gear Games explain how it’s going to work.

On  Monday 20 April the closed beta test will be getting underway bringing a load of new content to Grinding Gear Games ARPG Path of Exile. To make sure players know what to expect an FAQ has now been released which explains how they plan on bringing players into the test in the weeks ahead.

The test will start slow but will ramp up with more players as it progresses over a 6-8 week testing period so there’s plenty of time for an invite to arrive from GGG. The addition of more players over time is so they can “test various systems in a precise way” and more users will be added to get “balance feedback”.

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New players have just as much chance of getting on the beta as veteran players but alpha testers will definitely be granted access to the test from day one.

A question many Path of Exile players want to know is whether the desync issue will be resolved with this new content update. According to GGG, their Deterministic Lockstep Mode is the key to resolving this but it won’t be available at the start of the beta test but will be added as the test rolls on. They say they are “very interested in feedback related to this mode” so we’ll have to wait and see how that pans out.

Existing characters can not be copied to a beta test account because GGG are wanting to test the progression in Path of Exile: The Awakening. Acts 1-3 have been given a makeover to improve the game’s flow now that an additional act has been added so it makes sense to test with new characters.

As far as sharing videos and information is concerned, there’s no NDA. If you’re on the test you can do pretty much what you like. There will be character wipes though so you have been warned.

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  1. I’m really excited for this. If I don’t get a beta key, it will probably be for the best. I need to focus on finals, not PoE. =/

  2. If they can sort desync then I may give it another go. It’s a massive flaw in the game that makes certain builds incredibly annoying to play, borderline infuriating in fact. Fix it so that I don’t have to keep spamming a command to resync myself every 5 seconds and I’d be more than happy to give it another chance.

    • avatar Nicko Orpilla Porras | April 17, 2015 at 3:24 am |

      they added deterministic lockstep on this expansion which some games like dota2/starcraft uses. possibly fixing the desync but you need to stay at 150ms or below.

      • Great news on this: Chris Wilson was on kripp’s stream (while he played through Acts 3 and 4) for a few hours last night and said they think they’ve found a way to eliminate desync without punishing higher pings. In other words, input lag with the desync fix enabled was not showing to be an issue as they’d originally thought. He’s hopeful they’ve finally found a way to eliminate desync completely from the game with little to no consequences to the players. The whole conversation is in kripp’s broadcast history on twitch. I’m impressed that Chris stayed for so long and fielded so many questions.

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