X Rebirth Q&A with Egosoft Director Bernd Lehahn
It’s a fascinating time to be a fan of the PC space sim. Star Citizen is off in the corner, counting its piles of cash, Eve continues to wave a lonely flag for truly player-driven narrative in MMOs, and Elite: Dangerous wields the name that arguably started the entire genre. Meanwhile, Egosoft is preparing to … Read moreX Rebirth Q&A with Egosoft Director Bernd Lehahn
Nvidia ShadowPlay beta leaked early – releases today
Update: Shadowplay has now been released ShadowPlay is the latest tool for PC gamers from Nvidia and the beta is out today as part of the GeForce Experience 1.7 update. However, it has actually leaked onto the Intertubes early if you want to take it for a spin. ShadowPlay gives gamers the ability to record … Read moreNvidia ShadowPlay beta leaked early – releases today
Paradox Development Studio Q&A: Johan Andersson talks grand strategy
If you’ve played a game in the last decade or so where the majority of your time was spent staring at a large map and plotting devious things, chances are that game was made by Paradox Development Studio. Previously part of the umbrella of ‘Paradox Interactive,’ the studio became a separate entity in 2012, … Read moreParadox Development Studio Q&A: Johan Andersson talks grand strategy
Path of Exile Interview with Grinding Gear Games CEO Chris Wilson
This week Path of Exile will finally launch after one of the longest beta tests we can remember. It’s taken Grinding Gear Games time to get their free to play ARPG to the point where they have locked down game features and systems. We caught up with Grinding Gear Games CEO Chris Wilson a couple … Read morePath of Exile Interview with Grinding Gear Games CEO Chris Wilson
Blizzard All Stars renamed to Heroes of the Storm
Following the trademark filing for Heroes of the Storm, which was a bit of a mystery at the time, Blizzard has decided to once again rename their MOBA title, this time from Blizzard All Stars to the Heroes of the Storm. There’s not much else to go on at the moment apart from the animation … Read moreBlizzard All Stars renamed to Heroes of the Storm
City of Titans Interview – Kickstarter stretch goals and beyond
After months and months of work Missing Worlds Media’s Kickstarter for the Phoenix Project, now called City of Titans, launched. In a matter of days the $320,000 funding goal was reached proving that there is demand for a new superhero MMO. So what now for the team? We caught up with key members of Missing Worlds … Read moreCity of Titans Interview – Kickstarter stretch goals and beyond
The Incredible Adventures of Van Helsing 2 Neocore Interview
If you loved our huge Van Helsing QA you’ll love this one too as today we’re joined again by Viktor and Orsolya from Neocore Games to discuss The Incredible Adventures of Van Helsing II, the upcoming sequel the to the popular original that’s just been enhanced with the Thaumaturge class. Also congratulations goes to our … Read moreThe Incredible Adventures of Van Helsing 2 Neocore Interview
GOG Interview: Trevor Longino on DRM, piracy and the future of the site
With GOG.com recently celebrating its fifth anniversary online and branching out into indie game publishing, IncGamers thought it was time to put some questions to the site about where GOG goes from here. We also discuss the site’s fierce no-DRM stance, what publishers can learn about piracy and whether No One Lives Forever will ever … Read moreGOG Interview: Trevor Longino on DRM, piracy and the future of the site
16-bit Zelda style RPG Gheldia Interview with Phillip Hunt
We hooked up with Phillip Hunt, founder of Hunt Game Studios, to find out more about his 2D 16-bit RPG Gheldia RPG. In this interview Philip discusses lore, weapons, design, shards and more. IncGamers: What’s bringing back the 16-bit style of RPG’s & why now? Is Kickstarter helping to cause this trend or is it purely the … Read more16-bit Zelda style RPG Gheldia Interview with Phillip Hunt
System Shock 2 roundtable interview with developers Jon Chey and Dorian Hart
IncGamers invited two of the original developers on System Shock 2, Jon Chey (Project Manager / Creature Behaviour and AI) and Dorian Hart (Numbers Balancing / Level Design,) to replay and discuss the game. Almost fifteen years on from release, how do the developers think the game holds up? We discuss the legacy and influence … Read moreSystem Shock 2 roundtable interview with developers Jon Chey and Dorian Hart
The Phoenix Project Interview – Part 2: Monetisation and the future
This is Part 2 of our interview with creative director Jim Bishop, studio director Cameron Johnson, and head of research Michele Alexander-Sichelle from The Phoenix Project. For Part 1, check back over here. The MMO landscape has changed a lot in the last five years and we see so many MMORPGs coming out now, most of them on a … Read moreThe Phoenix Project Interview – Part 2: Monetisation and the future
The Phoenix Project interview – Part One: Creating a crowdfunded superhero MMO
We last talked to the Phoenix Project (Missing Worlds Media) team back in January, so with another seven months now behind them, a full website and talk of the Kickstarter, it was time for another chat. The Phoenix Project, in case you missed our previous interview, is a group of volunteers from the City of Heroes community that … Read moreThe Phoenix Project interview – Part One: Creating a crowdfunded superhero MMO
Total War: Rome 2 Interview with Jamie Ferguson and Al Bickham
If the IncGamers hands-on preview with Total War: Rome II still left you with questions, perhaps they’ll be answered here by Creative Assembly’s Jamie Ferguson and Al Bickham. David Reid chatted to the duo about gameplay, physics, AI, factions and even whether Total War will be playable in 20 years time via telekinesis. Read on … Read moreTotal War: Rome 2 Interview with Jamie Ferguson and Al Bickham
Listen to our Jon Chey Talks Card Hunter interview
You’ve probably noticed our terrifyingly gargantuan interview with Jon Chey of Blue Manchu, which has dominated our content for the past couple of days. It’s interesting for oh-so-many reasons, even if you don’t know what his latest title – Card Hunter – actually is, but we understand that some of you may not want to … Read moreListen to our Jon Chey Talks Card Hunter interview
Jon Chey talks Card Hunter: Part Two
Last time, Tim and Blue Manchu supremo Jon Chey discussed what led up to the creation of Card Hunter, as well is its inspirations and how those inspirations influenced it. As the last part ended, they’d just been discussing the difficulties in balancing the game so that both deck-building and player skill were of equal … Read moreJon Chey talks Card Hunter: Part Two