Eric speaks to Solarfall’s Daniel Dolui about their freshly-funded ARPG, Umbra.
Rich talks to Chris Avellone about his future in the games industry, design philosophies, and his work on Tides of Numenera.
Rich explores the story-driven CRPG set in the Ninth World of Numenera with members of dev team.
PC Invasion takes to the seas (okay, to Skype) for an interview with creative director Jonas Wæver.
PC Invasion chats to Scott Miller, founder of Apogee and 3D Realms, about past classics, Bombshell, and possible new reboots.
PC Invasion’s Rich Nolan talks to former Civ IV project lead Soren Johnson about his time at Firaxis, design principles, and new game Offworld Trading Company.
Rich Nolan chats with solo developer Michael Lyashenko about the Pirates!-inspired Windward, and finding success on Steam’s Early Access.
Rich talks to Obsidian’s Josh Sawyer about the Pillars of Eternity development process, working with fan feedback and what lies ahead after launch.
Rich talks to Subterranean Games’ Josh Bishop and Lee Moon about War for the Overworld, their Kickstarted ‘spiritual successor’ to Dungeon Keeper.
How you even begin to introduce an interview on Dwarf Fortress is a complete mystery to me, as will become quite apparent in the next few seconds. It’s a sprawling roguelike fortress-building dwarf simulator, which you’ve probably heard of even if you’ve never played. If you have played it, then you’ve probably either lost several … Read moreDwarf Fortress Interview with Tarn ‘Toady’ Adams
4-man dev outfit Fugitive Games seemingly sprung up out of nowhere at the start of this year with a Kickstarter for a space-themed journey game, and two former project leads from DICE. The crowd funding went pretty well, and the campaign successfully navigated the sceptical and demanding modern Kickstarter environment. Nevertheless, despite plenty of talk … Read moreInto the Stars Interview with Fugitive Games
Released in late January, Grey Goo is a Real Time Strategy title with clear inspiration from the 90s greats like Command & Conquer, Total Annihilation and Dune II. That doesn’t mean the game is slavishly retro; developers Petroglyph adopted plenty of modern day sensibilities like an accessible user interface and more expansive unit control, to make … Read moreGrey Goo Petroglyph Interview
The mere mention of the name Homeworld brings with it a flurry of warm fuzzies for basically anyone who was PC gaming at the time. The original game in 1999 was a pioneer, breaking ground and sucking people into a world of fleet-based three-dimensional strategy; the sequel a few years later was basically more of … Read moreHomeworld Remastered Interview with Brian Martel and Chris Faylor
As the founder of Blue Sky Productions (later to become Looking Glass Studios,) Paul Neurath is partially responsible for some of the most innovative PC titles of the 1990s. Ultima Underworld, Thief: The Dark Project, Thief II: The Metal Age, Terra Nova and System Shock were all produced and released in a bountiful creative period, … Read moreUnderworld Ascendant Interview: Paul Neurath on immersive design
Sui Generis, developed by Bare Mettle Entertainment, is hoping to reinvigorate the RPG concepts of interactive freedom and storytelling-through-character. After a successful Kickstarter campaign which concluded in November 2012, the game is now preparing for an imminent beta release of a prelude, Exanima, which will support the game’s core features. As a point of reference, … Read moreSui Generis: Interview with Bare Mettle's Madoc Evans