Dirty Bomb primes closed beta on Steam - PC Invasion
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PC Invasion

Dirty Bomb primes closed beta on Steam

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Visual proof that the cricket bat is superior to firearms.

Splash Damage’s Dirty Bomb has made the jump to Steam for its closed beta session, as part of an announced partnership between Nexon America and Valve. If you wish to sign up for that closed beta, you still have to do so through Dirty Bomb’s separate site.

This closed beta is said to add matchmaking, chat and party options to the game’s dedicated servers, with further Steamworks-related functionality coming in the near future.

Some Text / Image promotion links here.

Dirty Bomb is a free-to-play, first-person shooter based around team objectives. It’s set in a ruined, futuristic version of London, in which teams of mercenaries battle it out to control the capital’s riches. So it’s kind of like contemporary capitalism, except with more guns and (presumably) less tax dodging.

The game is promising asymmetrical team play and a return to the “classic, skill-based [FPS].” Though that’s something I can’t actually verify, because I haven’t played it. Again, if you wish to sign up for the closed beta, this is where you do it.

More Information in this game Want to know more? Check out Dirty Bomb: Everything you need to know

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  1. If anyone had an extra beta code, I would really love to get one.

  2. avatar Dudebro Zero | January 7, 2015 at 5:07 pm |

    The Alpha was terrible. If anything the game reminded me of Blacklight Retribution, except without the sci fi stuff that makes BLR somewhat fun. You just sort of run and shoot, that’s it. No novel or unique features whatsoever. No interesting weapons or mechanics in general. It also feels like it was made for consoles, the controls are terrible, the maps are small and you can’t platform across them the way you would expect in a game by the makers of Brink. All these things COULD be fixed but I doubt they will be. Game development has changed. Nowadays when devs proclaim something to be “alpha” it’s basically what they end up launching, and betas are just demos to stress-test the servers, really. I can’t think of a recent (last 5 years) game that had a major problem resolved after beta.

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