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DayZ’s Q2 plans include DX11, more vehicles and spreading cholera

There’s a “quarterly status report” up at the official DayZ blog, which goes into some detail about what the development team has planned for the next three months.

It talks a little about features that have been implemented during the first quarter (Q1) of 2015, such as vehicles and disease (lovely!) More importantly, perhaps, for those who want to know where DayZ is heading during the second quarter, the blog post goes into some Q2 plans as well.

DirectX 9 support appears to be on the way out, with the team stating that “three seperate platforms (DirectX 9, DirectX 11, and DirectX 12) is not feasible.” Instead, DX11 will be the default option for the game’s new renderer (planned for late May 2015.) It’s not entirely clear whether people with DX9 cards will still be able to play on an old renderer, or whether that’ll be it for DX9 support across the board.

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DirectX 12 support will follow “eventually.”

Regarding vehicles in DayZ, Q2 should see the introduction of a few more of them – and the development team wants to give all vehicles a bit more of a DayZ “feel.” The overall goal here is stated as “a more in depth and immersive experience than with traditional “push W and go fast” vehicle control models.”

There are further plans to take more control over the game’s central economy, in order that the “flow” of people and goods from the coastal areas to Northern inland sections stays consistent and sensible. The blog states that this will be part of a specific plan to “push players more towards alternative food gathering resources such as horticulture, cooking, and hunting” (systems which should be expanded upon during Q2.)

Finally, DayZ might be seeing more cholera in the coming months. “Wrapping up Q1, stable branch will see the bodies of water across Chernarus carrying a chance of the presence of cholera,” the blog update says.



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Comments

  1. avatar Techutante | April 4, 2015 at 1:06 am |

    Too little, too slow. DayZ was set to take the gaming world by storm, and now it’s just one of twenty+ zombie survival builder games, and it has the worst building physics of all of them. Plus the community is poisonous, worst than Rust even. (Speaking of games forever in beta.)

  2. Platform independent Vulkan would sound a better idea than using a new version of DirectX.

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