FIFA 15 PC Demo Impressions

I’ve put a few hours into the PC demo of FIFA 15 this afternoon, which as well as being a fairly pleasant way to spend time at work means I can now tell you what I think of this first Ignite Engine powered effort on our platform of choice. Let’s start with something simple: the … Read moreFIFA 15 PC Demo Impressions

The Sims 4: Early Impressions

I have yet to form a proper verdict of The Sims 4, but I’ve played around with it for a couple of hours. There are things I like and dislike. I have some early opinions. Let’s start with the obvious: it actually works. Remembering SimCity as I do, I have to give some sort of … Read moreThe Sims 4: Early Impressions

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How good is Dead Rising 3’s PC port?

Dead Rising 3 is out on PC soon (and possibly “now” in some regions) and judging by Steam’s top sellers list, you lot are pretty excited by this. And why wouldn’t you be? Everyone likes smashing zombies in the face, particularly in a big open-world environment, and particularly with a series of increasingly improbable weapons. … Read moreHow good is Dead Rising 3’s PC port?

The Walking Dead Season 2: Everything Telltale got right, and wrong

This is a post-release article about The Walking Dead Season Two, so it’ll include spoilers for every episode up to and including Episode 5: No Going Back. Again, spoilers. Don’t read any further unless you’ve played through the entire season or don’t particularly care for some reason. Before the first episode of Telltale’s second Walking … Read moreThe Walking Dead Season 2: Everything Telltale got right, and wrong

Invisible, Inc. Early Access Preview

Oh, games. If games were named according to my skill level – and that would be a very weird and very difficult naming convention to enforce, I grant you, but bear with me here – this would not be called Invisible, Inc. It would be called Highly Visible, Incredibly Incompetent, Repeatedly Riddled with Bullets, Inc. … Read moreInvisible, Inc. Early Access Preview

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Cities: Skylines aims to be a proper city builder, not just “kick SimCity in the balls”

“We’re not out to kick anyone in the balls” wrote Paradox’s Shams Jorjani on today’s Cities: Skylines ‘Ask Me Anything’ session, “SimCity was OK.” He says that, but a fair amount of the questions asked and answered during this two hour back-and-forth seemed at least tangentially directed towards various parts of the SimCity anatomy. That’s … Read moreCities: Skylines aims to be a proper city builder, not just “kick SimCity in the balls”

Ubisoft says it will improve PC support: Do we believe them this time?

Ubisoft has re-entered the “I’m sorry baby, I can change” phase of its uncomfortable relationship with PC players. Speaking to trade magazine MCV during Gamescom, the publisher insisted that “We recognise the importance and needs of PC gamers, and want to continue to improve how we create and support games for PC.” This is kind … Read moreUbisoft says it will improve PC support: Do we believe them this time?

HyperX Cloud White Headset Review

Hardware and peripheral reviews can be a bit of a weird sub-set of videogame coverage. Headset reviews in particular can sometimes drift into a strange area where the writer gets mesmerised into sharing utterly tedious photographs of the box. Or listing a bunch of technical specs from the oft-provided reviewer’s crib sheet. Stuff like “Nominal … Read moreHyperX Cloud White Headset Review